![]() ![]() To do that, navigate to the folder where the game is contained, then to the /Hearts of Iron IV/localisation/english/ folder. If that is impossible, using localisation is an alternative. Note that while modding, the console command does not do everything that the launch option does and cannot serve as a substitute. debug as a console command will turn on debug mode which can provide information about certain database entries, such as focuses, national spirits (and other ideas such as laws or designers), or technologies when hovering over them, as well as obtaining information when hovering over a province of IDs of the state and the province, as well as the 3-letter country tag of the country it belongs to. Internal IDs See also: CountriesĬonsole commands use internal IDs, which may be obtained in a variety of different ways.Īn easy way to tell internal IDs is debug mode. On the other two, unfortunately, the truthful answer is no, there really hasn't been any progress on these.Press Shift 2, §, ~, \, `, ", ^ or ALT 2 1, or Shift 3 to access the console (key varies based on keyboard layout) There is also some discussion (but only discussion so far) of modifying commands to be more tolerant of non-merged points. On the first topic, we are in the middle of fixing Project, and hope to have a fix soon. Even if we fixed #1, that would not let you delete them all at once. ![]() A way to merge a lot of smaller curves into one. There is a separate request here for some kind of "composite curve" in sketch.For instance DXF import doesn't correctly merge points sometimes. This problem appears in other areas as well.But others, such as Extrude, are more forgiving. So, some operations that require this connectivity to succeed (sketch offset, sweep path, etc) won't work correctly. Normally, when you sketch curves in a sketch, if you select an existing endpoint of a curve as the start or end point of another, Fusion will share the existing point. specific to the original request by the Project command in sketch does not always merge the endpoints of projected curves. ![]() I think that there are a couple of different, but related topics here. #Sublime merge multiple lines to single line how toThe same plane result in 3D polylines and splines.ĮDIT: no clue how to do a blockquote here. In general cases, joining objects that touch end-to-end, but that are not in ■ Joining two splines, leaving a kink between them. ■ Combining several long polylines in a topographic map. The Close option, select a single arc or elliptical arc. ■ Completing an arc into a circle or an elliptical arc into an ellipse. ■ Closing the gap in a line that resulted from a BREAK. ■ Replacing two collinear lines with a single line. The result of the join operation varies depending on the objects selected. Use JOIN to combine lines, arcs, elliptical arcs, polylines, 3D polylines, helixes,Īnd splines by their endpoints into a single object. Let me quote some document i just found regarding AutoCADs JOIN-Feature: So a join for any line (no matter if a classical line or a curve, spline, arc, whatever) would be great for me. And you could always use break (we have that one already) to break lines later on. ![]() This joins selected lines based on tolerance (AFAIK) to a closed loop. Regarding the other point i'd say best would really be to have a similar feature to AutoCADs join. To be honest, i'm unsure about the differences of the line types. ![]()
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